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-
- *The Math Quizzer*
- Version 1.6
- Copyright 1989
- by James Miller
-
-
- The Math Quizzer version 1.6 is copyrighted by James Miller.
- See REGQUIZ.TXT for registration information.
-
- The Math Quizzer is guaranteed to do absolutely nothing but take up
- space on your disk. I have tried the program on as many machines as
- I could lay my hands on and it has worked fine on all of them. I
- will claim no responsibility for problems of any sort that might
- occur during the use of The Math Quizzer.
- You are granted a limited license to use this program. You may freely
- distribute or copy this program as long as all components are
- distributed together on one disc or in some archived form. If you
- like the program and use the program, then registration is expected.
-
- About The Math Quizzer:
-
- The Math Quizzer was originally started simply as something to do to
- for the fun of it. The idea was to come up with a little program for my
- nieces to practice addition and subtraction. The Math Quizzer version 1.0
- was released into public domain as the culmination of that particular
- project.
- After a year of the program being in the public domain, many people
- using the program have sent me messages on bugs they have found and
- suggestions that they would like to see in the program. I have taken the
- best of these suggestions and have incorporated them into this program.
- With the additional effort and time involved in making these changes I
- decided to offer this release of the program under the Shareware concept.
-
- I am assuming that in most cases an adult will first be using this program
- and then teaching the child how to use it. Therefore the instructions are
- written for adults.
-
- What is The Math Quizzer?:
-
- The Math Quizzer is designed to encourage kids grades 1 to 6 to do
- mental computation of simple math problems. It does this by presenting the
- problem in a flashcard like format.
-
- How to use The Math Quizzer:
-
- The Math Quizzer is simple to use. My nine and eleven year old nieces
- were able to use it with no help at all. Basically just type Quizzer at
- the DOS prompt and follow directions that appear on the screen.
-
- The Math Quizzer is designed for use on a system that supports use of a
- 40 column display; however, the program will detect the absence of graphics
- and operate in 80 columns. In 80 column mode all activity will take place
- on the left hand half of your monitor.
-
- The following is a more step by step procedure as well as more in depth
- description of all options:
-
- At the title screen you will be asked "Do you want instructions? (Y/N)".
- Answering Y will display the instructions file (This file) while N will
- prompt the program to ask for your FIRST name. The program will use this
- information to either read your previous game information from the disk, or
- will use it later to save your game information.
-
- If you have previously played The Math Quizzer the program will load your
- previous scores. If this is your first time the program will ask you your
- age. This information is used to automatically set your level. Levels can
- be changed once the program has begun.
-
- Remember, The Math Quizzer will turn on all caps and the numeric keypad for
- you and will remember to turn them off when you exit the game.
-
- Next the problem selection screen will appear. Just type the number
- next to the kind of problem you want. The program will not let you type a
- number not listed and will not let you ask for a problem type not available
- for your current level of play.
-
- This brings us to the Main play screen of The Math Quizzer.
-
- On the lefthand side of the screen you will see "Your Grade" and "Your %".
- These indicate the current Grade and percentage during this play.
- On the righthand side of the screen you will see "Best Grade" and "Best%".
- These indicate the score from the last game that YOU played.
- If your current score exceeds your best score, then the program will
- go ahead and update your best score and percentage.
-
- In the center of the screen is the problem box. All problems will appear
- in this box. It is the "flashcard area".
-
-
- <T>ime: ON
-
- On is the default when the program begins, but can be turned off by
- pressing T while there is no problem in the box. Once a problem is
- called you cannot turn the Timer on or off until the problem has been
- answered. This is to prevent the timer from being turned off when
- answering problems in timed mode. ( I discovered that most kids would
- just turn the timer off on a tough problem ).
- Remember the timer can be turned off or on before or after answering
- a problem, but not during the problem.
-
- The default length of time for a problem to be answered is 10
- seconds. This can be changed when starting the program simply by
- typeing the length of time you want immediately follow the program
- name. For example, at the DOS prompt:
- C>QUIZZER 15
- This will change the timer to 15 seconds.
-
- <F>lashcard: ON
-
- On is the default when the program begins. Flashcard can be turned
- off or on by pressing F at anytime the Main screen is up.
- When Flashcard is on, the answer must be input all at once. For
- example if the problem where 10 + 2, then the answer must be typed in
- as twelve (12), pressing first the one then the two. If Flashcard
- were off then the opposite would be true. Turning Flashcard off
- allows the user to calculate the problem by rows. So the answer must
- be input by row. In this case, pressing the two and then the one.
- It is best when Flashcard is off to think of it as putting the answer
- in backward. On some larger problems, when Flashcard is off, you may
- notice a problem if the last number input is greater than 9. It must
- be input backwards. In other words if the problem were 456 + 621
- then the answer would be 1077. In Flashcard Off mode this must be
- input by pressing first 7 then 7 then 0 then 1.
-
-
- Press <SPACE BAR> for problem
-
- Pressing the spacebar will bring up the next problem.
-
- Press <C> to change your problem selection
-
- This takes you back to the problem selection screen and allows you to
- change the type of problem you want to answer.
-
- Press <L> to change your level
-
- This will take you to the level selection screen which will allow you
- to change your current level. You may select a higher or lower
- level, as you desire. The screen will show you your current level.
- All level selections have a corresponding guide to help you in your
- level selection.
-
- Press <Q> to quit The Math Quizzer
-
- This selection will take you to the Quit screen. There are several
- options available here.
-
- 1) Save best grade and percentage
- This option will save the grade and percentage on the righthand
- side of the screen. It is best to save this if you have been
- having trouble answering problems and if the score is less than
- 100%.
-
- 2) Save your grade and percentage
- This option will save the grade and percentage on the lefthand
- side of the screen. It is best to use this option in most cases
- as it is the real average of what your percentage of correct
- answers has been. This gives you a goal to play against next
- time.
-
- 3) Go back to playing screen
- This lets you change you mind and return to the game.
-
- 4) Start over with a different player
- This will restart the program to allow a new player. This will
- erase any score currently in the computer. If you want to save
- your score DO NOT use this option. Instead choose option 1 or 2
- and then restart the program for the next player.
-
-
-
- If you follow the prompts as they appear on screen you should have no
- trouble running The Math Quizzer.
-
- If you have any questions or suggestions I can be reached by the following
- methods.
-
- Regular US mail:(This is always subject to change)
- James Miller
- 904 Manchester Dr.
- Idabel, OK
- 74745
-
- Fidonet Netmail node 1:19/1
- Network Netmail node 8:71/1
-
- Compuserve I.D. 73100,2267 (The most reliable method)
-
- Voice phone (405) 286-6860
- Please no calls before 8 am or after 10 pm Central time!
-
- Thanks for trying The Math Quizzer!
-
- (Note: this file can be edited with a regular ASCII word processor to
- shorten it for your own referance from the program)
-